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tangible.estia.fr/prototypes/hercules/

Synopsis

Museums compete with the entertainment industry to attract a large audience. One solution to make them more attractive is to personalize the visits according to visitors’ preferences. "Building your own Hercules" helps groups of visitors or individuals choose a visit based on their characteristics and desires. The prototype, based on the token+constraint principle, allows visitors to select their characteristics and desires at the entrance of the museum, and then proposes personalized visits accordingly.

Reference publication:

[4] Rey, S., Picard, C., Fatmi, Y., Franco, F., Guilbert, S., Manéré, J., Bortolaso, C., Derras, M., Couture, N., Brock, A., "Build Your Own Hercules: helping visitors personalize their museum experience", In TEI 2020 Work in Progress, 14th International Conference on Tangible, Embedded, and Embodied Interaction, Sydney, Australia, pp. 495–502, 2020.

Pictures

hercules_prototype.jpg

hercules_parts.jpg

Videos

TEI 2020 "Work in Progress":

Exhibitions

Publications

8 results
2020
[8]Rey, S., Brock, A., Bortolaso, C., Derras, M., Couture, N., "Guiding visitors in museums with calm interactions", In ETIS 2020, 4th European Tangible Interaction Studio (Siena, Italy, December 16-20, 2020), 4 pages, 2020.
[7]Rey, S., Bortolaso, C., Brock, A., Picard, C., Derras, M., Couture, N., "Interaction homme-machine et personnalisation des visites : enjeux et perspectives critiques", In Culture et Musées, Avignon Université, No. 35, pp. 77-106, 2020.
[doi]
[6]Rey, S., "Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées", PhD thesis, Université de Bordeaux, No. 2020BORD0049, 2020.
[5]Rey, S., Couture, N., Picard, C., Bortolaso, C., Derras, M., Brock, A., "Designing Tangible Tools for the Creation of Personalized Visits by Museum Professionals", In TEI 2020 Work in Progress, 14th International Conference on Tangible, Embedded, and Embodied Interaction (Sydney, Australia, February 9-12, 2020), ACM, pp. 487–493, 2020.
[doi]
[4]Rey, S., Picard, C., Fatmi, Y., Franco, F., Guilbert, S., Manéré, J., Bortolaso, C., Derras, M., Couture, N., Brock, A., "Build Your Own Hercules: helping visitors personalize their museum experience", In TEI 2020 Work in Progress, 14th International Conference on Tangible, Embedded, and Embodied Interaction (Sydney, Australia, February 9-12, 2020), ACM, pp. 495–502, 2020.
[doi]
2019
[3]Rey, S., Picard, C., Fatmi, Y., Franco, F., Guilbert, S., Manéré, J., Bortolaso, C., Derras, M., Couture, N., Brock, A., "Build Your Own Hercules : une interface tangible de choix de parcours de visites personnalisées au musée", In IHM 2019 Démonstrations, 31e conférence francophone sur l'Interaction Homme-Machine (Grenoble, France, December 10-13, 2019), 3 pages, 2019.
2018
[2]Rey, S., "Outil de gestion pour la création de parcours de visites personnalisées dans le contexte des musées", In IHM 2018 Rencontres Doctorales, 30e Conférence Francophone sur l'Interaction Homme-Machine. (Brest, France, October 23-26, 2018), pp. 22-26, 2018.
2017
[1]Rey, S., "Museomix: lessons learned from an open creative hackathon in museums", In European Tangible Interaction Studio (ETIS 2017) (Esch/Alzette, Luxembourg, June 19-23, 2017) (Dimitra Anastasiou, Valérie Maquil, eds.), Vol. 1861, pp. 5, 2017.