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tangible.estia.fr/prototypes/archeotui/

Synopsis

Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted to 3D puzzles when reassembling the fractured objects. Scanning the fragments and reassembling the corresponding 3D objects virtually is an elegant (and sometimes the only) solution. During the assembly, an efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential. Even though fully automatic assembly methods based on pairwise matching exist, they fail when some fragments are flawed or missing. Consequently, an efficient user interaction is always required, in addition to automatic techniques. The tangible user interface ArcheoTUI allows efficient assembly of the 3D scanned fragments of fractured archeological objects. The key idea is to use tangible props for the manipulation of the virtual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a corresponding foot pedal is used to clutch the movements of the hands. Hence, the hands of the user can be repositioned, or the user can be switched.

Pictures

archeotui-system_med.jpg

Videos

ACM VAST 2007:

Exhibitions

Publications


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8 results
2012
[8]Takouachet, N., Couture, N., Reuter, P., Joyot, P., Rivière, G., Verdon, N., "Tangible user interfaces for physically-based deformation: design principles and first prototype", In Visual Computer, Springer Verlag, vol. Volume 28, no. 6-8, pp. 799-808, 2012.
[doi]
2010
[7]Rivière, G., Couture, N., Reuter, P., "The activation of modality in virtual objects assembly", In Journal on Multimodal User Interfaces, Springer, vol. 3, no. 3, pp. 189-196, 2010.
[doi]
[6]Reuter, P., Rivière, G., Couture, N., Mahut, S., Espinasse, L., "ArcheoTUI - Driving virtual reassemblies with tangible 3D interaction", In Journal on Computing and Cultural Heritage, Association for Computing Machinery, vol. 3, no. 2, pp. 1-13, 2010.
[doi]
2009
[5]Couture, N., Rivière, G., "The activation of modality in virtual objects assembly", In Workshop on the Challenges of Engineering Multimodal Interaction: Methods, Tools, Evaluation (OpenInterface'09), Bonn, Germany, 2009.
2008
[4]Reuter, P., Rivière, G., Couture, N., Mahut, S., Sorraing, N., Espinasse, L., "ArcheoTUI - Tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects", In VRST'08 Demonstrations, 15th ACM Symposium on Virtual Reality Software and Technology, ACM, Bordeaux, France, pp. 307-308, 2008.
[doi]
[3]Reuter, P., Couture, N., Rivière, G., "Démonstration : ArcheoTUI", In IHM'08 Démonstrations, 20ème Conférence Francophone sur l'Interaction Homme-Machine, ACM, Metz, France, pp. 221-222, 2008.
[doi]
[2]Reuter, P., Rivière, G., Couture, N., "ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects", In Interdisciplinary Workshop on 3D Paleo-Anthropology, Anatomy, Computer Science & Engineering (ODENT MEETING'08), Toulouse, France, 2008.
2007
[1]Reuter, P., Rivière, G., Couture, N., Sorraing, N., Espinasse, L., Vergnieux, R., "ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects", In VAST'07, 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Eurographics Association, Brighton, United Kingdom, pp. 15-22, 2007.
[doi]