Synopsis
Museums compete with the entertainment industry to attract a large audience. One solution to make them more attractive is to personalize the visits according to visitors’ preferences. "Building your own Hercules" helps groups of visitors or individuals choose a visit based on their characteristics and desires. The prototype, based on the token+constraint principle, allows visitors to select their characteristics and desires at the entrance of the museum, and then proposes personalized visits accordingly.
Reference publication:
[4] Rey, S., Picard, C., Fatmi, Y., Franco, F., Guilbert, S., Manéré, J., Bortolaso, C., Derras, M., Couture, N., Brock, A., "Build Your Own Hercules: helping visitors personalize their museum experience", In TEI 2020 Work in Progress, 14th International Conference on Tangible, Embedded, and Embodied Interaction, Sydney, Australia, pp. 495–502, 2020.
Pictures
Videos
TEI 2020 "Work in Progress":
Exhibitions
- IHM 2019
Demonstration at the 31st Francophone Conference on Human-Computer Interaction
December 10-13, 2019, Maison de la Création et de l'Innovation, Grenoble, France
Website - ESOF 2018
Poster at the 8th edition of the Euro Science Open Forum Science and Innovation Meeting
July 9-14, 2018, Centre de Congrès Pierre Baudis, Toulouse, France
Website
Publications
8 results2020 | |
[8] | Rey, S., Brock, A., Bortolaso, C., Derras, M., Couture, N., "Guiding visitors in museums with calm interactions", In ETIS 2020, 4th European Tangible Interaction Studio, Siena, Italy, 2020.
<hal-03041880> <PDF> |
[7] | Rey, S., Bortolaso, C., Brock, A., Picard, C., Derras, M., Couture, N., "Interaction homme-machine et personnalisation des visites : enjeux et perspectives critiques", In Culture et Musées, Avignon Université, no. 35, pp. 77-106, 2020.
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[6] | Rey, S., "Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées", PhD thesis, Université de Bordeaux, no. 2020BORD0049, 2020.
<tel-02929283> <PDF> |
[5] | Rey, S., Couture, N., Picard, C., Bortolaso, C., Derras, M., Brock, A., "Designing Tangible Tools for the Creation of Personalized Visits by Museum Professionals", In TEI 2020 Work in Progress, 14th International Conference on Tangible, Embedded, and Embodied Interaction, ACM, Sydney, Australia, pp. 487–493, 2020.
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[4] | Rey, S., Picard, C., Fatmi, Y., Franco, F., Guilbert, S., Manéré, J., Bortolaso, C., Derras, M., Couture, N., Brock, A., "Build Your Own Hercules: helping visitors personalize their museum experience", In TEI 2020 Work in Progress, 14th International Conference on Tangible, Embedded, and Embodied Interaction, ACM, Sydney, Australia, pp. 495–502, 2020.
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2019 | |
[3] | Rey, S., Picard, C., Fatmi, Y., Franco, F., Guilbert, S., Manéré, J., Bortolaso, C., Derras, M., Couture, N., Brock, A., "Build Your Own Hercules : une interface tangible de choix de parcours de visites personnalisées au musée", In IHM 2019 Démonstrations, 31e conférence francophone sur l'Interaction Homme-Machine, Grenoble, France, 2019.
<hal-02389817> <PDF> |
2018 | |
[2] | Rey, S., "Outil de gestion pour la création de parcours de visites personnalisées dans le contexte des musées", In IHM 2018 Rencontres Doctorales, 30e Conférence Francophone sur l'Interaction Homme-Machine., Brest, France, pp. 22-26, 2018.
<hal-01882725> <PDF> |
2017 | |
[1] | Rey, S., "Museomix: lessons learned from an open creative hackathon in museums", In European Tangible Interaction Studio (ETIS 2017) (Dimitra Anastasiou, Valérie Maquil, eds.), vol. 1861, Esch/Alzette, Luxembourg, pp. 5, 2017.
<hal-01550565> <PDF> |